5G and the Creative Industries: Production and Distribution
Join this event to learn more about what 5G can do for screen industries-based businesses and how you can harness this potential. You will also get the chance to hear more from other organisations who have already trialled and deployed 5G.
UK Creative Industries contribution of £115.9bn to the economy is more than the automotive, aerospace, life sciences and oil and gas industries combined. Film, TV, video and photography account for around 20% of that value. The UK’s creative industries are at the heart of the UK’s competitive advantage, and through new technology opportunities, represent a major strategic opportunity.
Webinar recording is now available
5G networks have the potential to transform the production and broadcast of content from sports, news and documentaries through to big-budget films, offering flexibility and freedom not yet experienced. Intel forecasts that 57% of global wireless media profits will be generated using 5G by 2025.
About the 5G and Creative Industries webinar series
Creative Industries are – and always will be – a backbone of the world’s communities and economies. Nowhere is this truer than in the UK, where our Creative Industries are not only considered among the world’s very best, they’re also essential to our economy.
In 2019 alone, Creative Industries contributed £115.9bn of value to the UK economy, according to the Department for Digital, Culture, Media & Sport. That’s greater than the automotive, aerospace, life sciences and oil and gas industries combined.
But this vital UK industry is under pressure from rising expectations and ever shrinking budgets, in addition to a strong desire, and need, to embrace more sustainable ways of working and ensuring they can engage diverse audiences.
As a result, creative businesses are eager to explore new, innovative methods of delivering content and experiences, to keep up with rapidly evolving audience demands and remain competitive.
5G could be the answer.
Immerse UK brings together industry, researchers and research organisations, the public sector, entrepreneurs, innovators and end-users to support the UK in becoming the global leader in applications of immersive technologies: high-end visualisation, virtual, mixed, and augmented reality, haptics and other sensory interfaces with data.