5G and the Creative Industries: Gaming
Join this event to hear more about how 5G is bringing new and exciting opportunities across the creative industries sector and has the potential to offer the immersion, competition and cognition to mobile and cloud gaming that players are demanding.
The UK video games market generated a record £7 billion last year and in 2019 generated £2.9bn of Gross Value Added for the UK economy, part of a broader creative industries contribution of £115.9bn – more than the automotive, aerospace, life sciences and oil and gas industries combined. The UK’s creative industries are at the heart of the UK’s competitive advantage, and through new technology opportunities, represent a major strategic opportunity.
Webinar recording is now available
5G is not just the next generation of mobile-tech communications but the catalyst that could fundamentally change the future of gaming as we know it: providing faster, more reliable connections, with a higher capacity, and lower latency. Learn what 5G can do for your business and hear how you can harness this potential with case studies from other organisations who have already trialled and deployed 5G.
This event from UK5G and Immerse UK will be of interest to anyone interested in the future of gaming, how 5G can mainstream cloud gaming and deliver seamless AR and VR gaming interaction.
About the 5G and Creative Industries webinar series
Creative Industries are – and always will be – a backbone of the world’s communities and economies. Nowhere is this truer than in the UK, where our Creative Industries are not only considered among the world’s very best, they’re also essential to our economy.
In 2019 alone, Creative Industries contributed £115.9bn of value to the UK economy, according to the Department for Digital, Culture, Media & Sport. That’s greater than the automotive, aerospace, life sciences and oil and gas industries combined.
But this vital UK industry is under pressure from rising expectations and ever shrinking budgets, in addition to a strong desire, and need, to embrace more sustainable ways of working and ensuring they can engage diverse audiences.
As a result, creative businesses are eager to explore new, innovative methods of delivering content and experiences, to keep up with rapidly evolving audience demands and remain competitive.
5G could be the answer.
Immerse UK brings together industry, researchers and research organisations, the public sector, entrepreneurs, innovators and end-users to support the UK in becoming the global leader in applications of immersive technologies: high-end visualisation, virtual, mixed, and augmented reality, haptics and other sensory interfaces with data.